If you are coming to Google I/O 2013 you can spend the entire show learning about nothing else but video. YouTube has and entire track this year, and all three days of I/O are full of video goodness. Day 1 (Wed) and Day 2 (Th) are jam-packed with YouTube sessions. Day 3 (Fri) features two YouTube API codelabs.
This year we have two categories of sessions:
YouTube API-specific sessions
General knowledge-sharing sessions for anyone who loves video
While the former is something expected at I/O, I am particularly proud of the latter since it is great to give back. Here’s the list of sessions that belong to the “general knowledge sharing” category:
You can find the complete list of YouTube sessions here.
In the YouTube API Sandbox we will feature seven companies showing innovative apps for all three days of I/O. All of them will have fun demos but if you are short on time don’t miss the following three:
Last week I had a chance to attend and present at MineCon 2011. It was a fantastic event. The huge number of participants (easily over 4k) as well as the great vibe totally blew my mind. Below is the slide deck from my presentation entitled “YouTube API for Game Developers” with Cliff Samaniego and after that I will share some general impressions from the show.
The conference took place at the luxurious Mandalay Bay Resort in Las Vegas, NV and all the amenities were first class. Even the WiFi network mostly worked, which is a big achievement for an event of this size.
The crowd was very diverse, frequently one could spot two or three generations of Minecraft fans attending. It was definitely designed to be a family affair, and the format really worked perfectly. What impressed me the most is the quality of questions directed at various panels by very young Minecraft players. If this is representative of what the next generation will be like, we have nothing to worry about.
My favorite part was the keynote as well as the developers’ panel I watched on second day of the conference. Lydia Winters did a fantastic job running the keynote. The Mojang team history and intro shown in the video below as well as the official launch (second video) were quite memorable.
I took a stroll on the exhibition floor and below is what it looked like. The lines to buy Minecraft memorabilia were onerous throughout the show, but that did not seem to deter fans from trying.
I also took a few photos at the conference, you can find them in the album below.
Since I had to get back to San Francisco on Saturday, I did not have much time to explore Las Vegas on this trip. I did, however, manage to capture the famous fountain water show at the Bellagio with my Nexus S during a late night stroll, so here it is for your viewing pleasure.
One of the coolest projects I got to work on last year was YouTube API integration with Call of Duty : Black Ops. The game was a smash hit, grossing over $1B in revenues shortly after launch. Black Ops allows one to upload gameplay video clips directly from the game to YouTube. Below is an example of a clip from Black Ops, as well as the preso from GDC 2011 that I was fortunate to give together with my Activision colleague as a part of the Google track. You can download the slides here.
If you missed GDC but are planning to come to Google I/O 2011, we’ll be presenting there as well, so join our session! Agenda details coming soon!
I will be co-presenting with my YouTube and Activision colleagues at this year’s Game Developers Conference in San Francisco on Feb 28th at 4:15pm at the Moscone Center. Below is the title and abstract. If you’re coming to GDC and would like to learn how one gets cool gameplay videos, such as the one in this post, from game console onto YouTube, join us!
YouTube APIs and Call of Duty Black Ops: Game Video Integration Process and Benefits
Over 35 hours of video are uploaded to YouTube every minute. One of the fastest growing categories is game play videos, generating hundreds of millions video playbacks each month. Integration of YouTube APIs in your next project will both provide a fun place for your fans to showcase their best achievements as well as give you the platform to reach out to a large gaming community on the site. In this talk, we will discuss the process of integrating YouTube video API into Call of Duty Black Ops, the biggest game of 2010. We will describe API features geared towards engaging with the users and building more complex apps around user-generated content. We will also describe monetization and advertising strategies designed to help you market the game on YouTube.com and profit from the integration.
Here is the link to the session on the official GDC schedule and agenda for other cool Google GDC events.